using UnityEngine;
using UnityEngine.UI;
using EnhancedUI.EnhancedScroller;
namespace EnhancedScrollerDemos.CellEvents
{
///
/// These delegates will publish events when a button is clicked
///
///
public delegate void CellButtonTextClickedDelegate(string value);
public delegate void CellButtonIntegerClickedDelegate(int value);
public class CellView : EnhancedScrollerCellView
{
private Data _data;
public Text someTextText;
///
/// These delegates will fire whenever one of the events occurs
///
public CellButtonTextClickedDelegate cellButtonTextClicked;
public CellButtonIntegerClickedDelegate cellButtonFixedIntegerClicked;
public CellButtonIntegerClickedDelegate cellButtonDataIntegerClicked;
public void SetData(Data data)
{
_data = data;
someTextText.text = (_data.hour == 0 ? "Midnight" : string.Format("{0} 'o clock", _data.hour.ToString()));
}
// Handle the click of the fixed text button (this is hooked up in the Unity editor in the button's click event)
public void CellButtonText_OnClick(string value)
{
// fire event if anyone has subscribed to it
if (cellButtonTextClicked != null) cellButtonTextClicked(value);
}
// Handle the click of the fixed integer button (this is hooked up in the Unity editor in the button's click event)
public void CellButtonFixedInteger_OnClick(int value)
{
// fire event if anyone has subscribed to it
if (cellButtonFixedIntegerClicked != null) cellButtonFixedIntegerClicked(value);
}
// Handle the click of the data integer button (this is hooked up in the Unity editor in the button's click event)
public void CellButtonDataInteger_OnClick()
{
// fire event if anyone has subscribed to it
if (cellButtonDataIntegerClicked != null) cellButtonDataIntegerClicked(_data.hour);
}
}
}